What this list ranks
This guide organizes clans and races into tiers based on their mathematical rarity and pull expense. In Shibuya [Beta], drop odds do not represent verified combat supremacy. We do not publish subjective tier ratings or assert that one surname outperforms another, because combat damage formulas and scaling data were not read in public game files.
Instead, this page helps you evaluate the financial reality of each tier. When you roll an entry in a given band, you can determine whether keeping it saves your budget or whether rerolling risks spending hundreds of Robux for identical results.
Clan bands
The clan reset panel displays a legend outlining pull probabilities across three visible tiers, while an Epic band was not read (the reset panel, one creator clip, 4 Nov 2026).
| Band | Odds | Names we read | What it means for your budget |
|---|---|---|---|
| Mythic | 0.25% | Itadori, Okkotsu | 1 in 400 probability; no pity system protects this tier |
| Legendary | 1% | Gojo, Hakari, Kamo, Kashimo, Tsukumo, Zenin | 1 in 100 probability; guaranteed by the panel pity counter |
| Epic | Not read | None read | Not listed on the clan panel legend |
| Rare | 10% | None read | 1 in 10 probability; frequent mid-tier outcome |
Targeting a Mythic clan without a guarantee counter requires extreme roll volume. In contrast, rolling for Legendary is capped by the counter reading "LEGENDARY GUARANTEED IN N." Check our full Clan bands guide for observed counter values and surname mechanics.
Race bands
The Origin screen presents four distinct rarity tiers with printed drop odds (the reset panel, one creator clip, 4 Nov 2026).
| Band | Odds | What sits here | What it means for your budget |
|---|---|---|---|
| Mythic | 2% | Death Painting | 1 in 50 probability; highest rarity race tier |
| Epic | 4% | Mutated Corpse | 1 in 25 probability; secondary rarity outcome |
| Rare | 7% | Incarnated Sorcerer | ~1 in 14 probability; accessible mid-tier |
| Common | 87% | Human, Cursed Spirit | Default baseline; selectable without spending rolls |
Because Common occupies 87% of the roll distribution, players rolling on limited budgets will predominantly cycle between Human and Cursed Spirit. Spending Robux on standard race rerolls is inefficient unless you have enough currency to overcome the 87% baseline. Review the specific tradeoffs of both starter traits in our Race and Origin bands breakdown.
When to stop rolling
Deciding when to stop rolling prevents unnecessary Robux expenditure.
- Stop at any Legendary clan: The pity counter only guarantees a Legendary clan, not a Mythic roll or a specific name. If you land any Legendary clan, keeping it protects your progress.
- Stop at baseline starters if budget is limited: Human and Cursed Spirit provide distinct combat perks without requiring any reroll currency.
- Factor in bulk prices: Single rolls cost R$99, and bulk discounts only begin at 20 rolls for R$1,900 or 50 rolls for R$4,500 (checked 9 Nov 2026).
- Run the numbers first: Check your mathematical odds using our Reroll planner before purchasing Robux packages.
Rolling for a specific clan within a tier drastically reduces your odds. For example, landing Gojo specifically out of the six known Legendary clans represents a fraction of the overall 1% Legendary rate.
Limits of this page
Keep three analytical boundaries in mind when reviewing this tier list.
- No combat damage scaling: Exact stat modifiers and passive damage values for clans were not read.
- Technique separation: Cursed techniques are earned through trials rather than the clan menu, and their rarity tiers were not read.
- Early access status: Official documentation states that "The game is currently in its early stages and things are subject to change/improvement."